Colonel Walter Buttler’s Dragoons

Incorporating

Kosaky

 Prince Zu Mannheim’s Light Artillery

This being the ordinances and rules there of

Edition VI

Goal:         To accurately bring to life the period of the Thirty Years War (1618 to 1648) with special reference to the year 1634, so that we may all better understand our own heritage and not repeat the mistakes of our ancestors.

 

Activities:   I, To develop an authentic recreation of the Imperial dragoon company (and persons of the train) commanded by Walter Buttler in the year 1634.

                II, To develop authentic (yet safe) recreations of dueling and military practices of the period.

                III, To enjoy feasting, fellowship and dancing in the style of the period.

 

Statement of intent. Whilst recreating a period of intense racial, religious, sexual and social bigotry, every member of the group will respect and honor the diversity of the world in their 21st century lives and act in a socially acceptable manner.

 

             “No religious quarrels amongst ourselves. He who breaks it is a deadman. Let one man escape that rule and we will all be dead by sundown.”  The Kapitain, The Last Valley

 

Dues:         Currently (04/01/05) $35.00 per family per year. These become due on New Year (December 25) of each year. Plus the mandatory fee for insurance.

 

Waiver:   Each member shall sign a waiver of liability.

 

Authenticity: Each member will by his or her first anniversary, reach the basic level of authentic kit as follows: basic footwear, basic breeches (or skirts), basic shirt (or blouse), at least one pair of stockings, and hat or helmet. If they are military personnel, then also: a rapier/sword/saber and a main gauche, baldrick, long firearm, and powder container (s), bowl, eating utensils, and mug or cup.

All equipment must be approved by a member of the authenticity and safety counsel. The following is given as a guide only.

1.        General: No materials other than those available in the mid-seventeenth century shall be used. Specifically, no plastic, vinyl, aluminum, manmade fabrics, or other faux materials. The only exception to this is the use of environmentally unacceptable materials that may be replaced by very good quality replicas and passed by the Authenticity and Safety Councils.

 2.      Swords and Main Gauches: Only those weapons that can be provenanced to the period 1550 to 1634 are acceptable. They must be blunted to a minimum of 1/16th of an inch with a rounded point. All cutting edges will be free of sharp nicks and burrs. Whilst patina and natural bluing are acceptable on the blade rust is not. All sword accoutrements such as hangers, baldricks and belts must be of period materials and fit the rank and social standing of the character. All blades must be accepted by both the Authenticity and Safety Councils. The maximum length of a rapier blade is 48” and a main gauche 17”. Only daggers with hand guards may be used in dagger to dagger fighting.

 

3.      Armor and Helmets: These must be provenanced to the period 1550 to 1634 and fit the rank and class of the character.

 

4.      Fire Arms: Only those weapons that can be provenanced to the period 1550 to 1634 are acceptable. These must be in keeping with the rank and social position of the character. As a rule, long firearms are for troopers and pistols are for noncommissioned officers and above. All guns must be accepted by the Authenticity and Safety Councils.

5.      Men’s Footwear: Plain (no decorative stitching) brown or black leather boots or shoes of the period 1600 to 1634 may be worn. These must be in keeping with the rank and social position of the character.

 

6.      Men’s Shirts: Only white/off white shirts of the period 1600 to 1634 may be worn. These must be in keeping with the rank and social position of the character. Buttons, if used, must be wood, metal (two hole only) or of the cloth dumpling type. The material should be linen, however, period looking mixes are acceptable. Care should be taken with lace and collars. Insure that there is only the correct amount/size and type for your character’s rank and position.

 

7.     Men’s Trousers: Only black or dark brown (red for certain ranks) trousers of the period 1600 to 1634 may be worn. These must be in keeping with the rank and social position of the character. Buttons, if used must be wood, metal (two hole only) or of the cloth dumpling type. Materials for the garment and all decoration must be in keeping with the period.

 

8.     Men’s Jaks and Coats: Preferably black but, any color or style of the period 1600 to 1634 may be worn. These must be in keeping with the rank and social position of the character. Buttons, if used must be wood, metal (two hole only) or of the cloth dumpling type. Materials for the garment and all decoration must be in keeping with the period.

 

9.     Men’s Doublets and Vests: Any color or style of the period 1600 to 1634 may be worn. These must be in keeping with the rank and social position of the character. Buttons, if used must be wood, metal (two hole only) or of the cloth dumpling type. Materials for the garment and all decoration must be in keeping with the period.

 

10.    Men’s Capes: Any correct color (usual problem with green applies) as long as they are of the period 1600 to 1634 (normally short style) may be worn. These must be in keeping with the rank and social position of the character. Buttons, if used must be wood, metal (two hole only) or of the cloth dumpling type. Materials for the garment and all decoration must be in keeping with the period.

 

11.    Imperial Sash: Most, but not all members should wear a RED sash, either over one shoulder or around the waist. Only officers may wear silk sashes with lace decoration. Lower ranks should tie smaller pieces to an arm, waist or around their hat.

 

12.  Men’s Stockings: May be of any period color as long as they are of period materials. A white heavy outer stocking should be worn over the colored high stocking.

 

13.  Men’s Jewelry: If worn it must be of the period and fit the standard criteria.

 

14.  Hats: Must be worn by all members unless a helmet is used. These must be of the period 1600 to 1634. These must be in keeping with the rank and social position of the character. Decorations should include a red feather or scrap of cloth.

 

Large multi-colored ostrich feathers are for officers only.

 

15.  Women’s Dress: Must fit the standard criteria for period, material, rank and class. Care should be taken with lace and ostrich feathers. Insure that there is only the correct amount and type for your character’s rank and position.

 

16.   Women’s Capes: Must fit the standard criteria for period, material, rank and class. These may be long or short, with or without hood.

 

17.  Language: The use of a period mix of Low German/Rotwelch, early modern English, French and the language of your characters birth is requested. Please remember that children may be in the audience, so please swear only in languages other than Modern English.


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Personal history: As part of our organization’s goal, it is important that each member attempt to research our period, and their own families history during this time, if possible. It is strongly suggested that each member portray an ancestor, either, historical or hypothetical. This character will provide a stimulus to reenactment, especially discussions with the general public and a basis for research. The character must fit the general, ethnic and social background, rank, gender, etc. The Authenticity Council will make all final decisions in this regard. A special note in regard to gender: a maximum of one in twenty persons may represent a person trying to pass them selves off as the opposite sex. Whilst this was known at this time, it was not common.

 

Rank: All members join as a trooper/ritta, unless non-military, thereupon they join the baggage train at their appropriate social rank. In time certain members may be promoted. In order to be considered for promotion the member must have shown exceptional progress in two of the following:

 

I, Authenticity of personal attire, arms, language, and equipment.

 

II, Period skills such as sword work, building, arms manufacture, etc.

 

III, Advancement of the group, either personally through enlistment or through the development and dispersal of approved information.

 

Ranks applicable are given below:

 

Regimental Staff            1000 Horses          800 Men

 

Colonel                                              Schultz                                   Boys (3)

Lieutenant-Colonel                           Regimental Clerk                  Priests (4)

Major                                                 Regimental Feldsher/Surgeon

Regimental Quartermaster              Provost

 

Company Staff              125 Horses            99 Men

 

Rittmeister

Lieutenant

Ensign/ Cornet

Quartermaster/Weible (2)

Provost

Corporals (3)

Fuhrer von flag (3)

Rustmeinnster

Trumpeters (2)

Feldsher/Barber Surgeon
Blacksmith

Muster Clerk

Hauwei ble                                                    Ranks in Italics apply to Dragoons only

 

The maximum rank any member may have is dependent on the above conditions and the number of persons under their command. The minimum number of persons under command for each rank is as follows:

 

Trooper none                         Rustmeinster 3                                   Fuher von Flag 5                  

Corporal 8                             Sergeant/Weible 10                          Ensign/Cornet 12                 

Leutenant 15                           Rittmeister 20                                    Major 25                                       

Lieutenant-Colonel 30          Colonel 40                                         General 75                 

 Lieutenant-Field Marshal 100                                          Field Marshal 150

In order to keep the above ranks members must, prior to advancement, be able to provide the correct accoutrements of that rank.

Various non-military ranks such as priest, suttler will also apply.

Refermondo: Those with specific requirements and resources to develop a character outside the normal rank structure may apply to become a refermondo officer. This rare and unusual action will only take place when all officers of equal or higher rank agree and a suitable recompense can be established. Refermondo officers will be given the courtesy due their rank, but shall be referred to by name, as was the tradition (Herr, Pan… etc.).

 Social Station: The character of each member should be equal to the rank and status within the group. This will be determined in cases of dispute by the authenticity committee. Social station may be determined by the following factors:

I.   Known historical social station of family represented during the period.

II. Rank, the suggested maximum station for the ranks is as follows:

Rittmeister to Major = Baron    Lt. Colonel = Duke      Colonel = Arch Duke, etc.   

If there is a historical or traditional precedence for a higher station than the persons rank would normally allow, the Authenticity Council may allow a “broken” station in life. The term hargon, literally, gentlemen would cover this rank, i.e. Hargon Ritta. Refermondos may also fall into the category.

 



 


Rules of “Live Blade” Sword Play

 

Safety:  Safety is the first concern of every member: safety for the general public, other members, and for each individual.

Always regard the safety of the general public as the number one priority. They do not understand the inherent dangers of reenactment as we do. Help them; show them, most of all protect them.

 

Safety – Sword Work: All swordplay shall be conducted with safety as the first priority. All blades shall be of true steel. They must be blunted to a minimum of 1/16th of an inch with a rounded point. All cutting edges will be free of sharp nicks and burrs. Whilst patina and natural bluing are acceptable on the blade, rust is not. All blades must be accepted by both the Authenticity and Safety Councils.

All blades must be confirmed safe (blunted and free of nicks and burrs) by the safety officer or the ranking officer prior to engagement.

 All persons before attempting sword play must be fully conversant with the concept of…

BLOOD

B -     Balance is the key to good control. Keep you legs bent, with your secondary weapon foot forward (in most cases).

L -     Line is understanding the direction and flow of combat. You must always be directly opposite your opponent and your bodyline in keeping with your action.

OO - Eye contact is essential to understand the intent of your opponent. You must watch your opponent at all times, not your weapon.

D     Distance is vital to make safe blows and eventually thrusts. The safe distance must be kept always. Normally, this is just within a sword length’s reach of your opponent. Never close too rapidly or deeply on your opponent

 

          I, Areas of Strike:    No blows above the top of the shoulder line.

            No blows to the groin area, this being above the knee on the inside of the leg to above the waist.

            No full blows to the back center line.

            (All the above are counted as a kill to the one who made the foul attack.)

 

            In dagger to dagger fighting, no blows may be struck below the waist.

 

Blows are acceptable to all limbs on the outside surface only. The inner arm being acceptable only when the arm is extended. (Blows to the arm must be above the standard gauntlet line, 4”) The inner leg to the knee may be struck by those approved to thrust.

 

        II, Blows :            

                                    All blows must be made with the FLAT of the blade with a rapier or dagger. When using a sabre the flat the blade should be used whenever possible, but light edge blows are acceptable.  They should be made hard enough to feel but, no more!

 

        III, Cuts:                    

                                    Made with the flat of the blade. If using a rapier, cuts must be drawn or they will merely be a scratch and not count. Swords and sabers need only make contact. Remember, they should be made hard enough to feel but, no more!

In dagger to dagger fighting, blows should be in the form of a light punching action, the blade must be  completely flat against the body, and no drawing of the blade is necessary.

 A correctly struck cut with a rapier or dagger shall render that limb useless. The weapon held on that side must be dropped immediately. If the CUT was to a leg, the weapon of that side must be dropped and the leg grasped momentarily before resuming combat. Any further hit to that leg counts as a KILL (from blood loss).  With a CUT to the arm, that weapon is dropped immediately.  Any further hit to an arm counts as a KILL (from blood loss). These CUTS count as a hit in practice and other scoring events, and is 10 points. If using a  sabre, any blow counts as a kill.

A correctly struck cut to the trunk of the body shall count as a KILL. The killed person must then drop his weapons safely and die in suitable agony over a reasonable time. No further blows may be made by a dying person. This is counted as a KILL in practice and other scoring events, and is 20 points. If the  KILL  is the first hit of a duel, then 25 points are scored.

    A cut may also be counted by gently tapping the weapon to the opponents back. This is a KILL (20 points).

 

         IV, Thrusts:         

                                       These may only be made by those persons who have suitable experience and temperament. This decision shall be made by the Safety Council after a formal examination. No thrusts may be made with a dagger or sabre.

        Thrusts may be executed in two manners:

        A, The broken wrist hit. As the blade NEARS the body, the wrist (held in pronation only) is dropped 
          rapidly down and back. The hit is made either by the hand and blade or by the blade only. The hit must not
           be heavy. This is the safest and preferred method of thrust and the only one allowed with a main gauche.

        B. A Touch. A literal light touch with the tip of the blade. No impact must be made. This must be  
         done only when you are certain of full control and should be done in conjunction with a break wrist      
           movement.

         If a kill is made before a hit has been made to either party a CLEAN KILL has been made and counts as 25  
         points.

 

Foul Swordplay: Reprimands should suffice to counter any unsafe actions. However, should a person continue in actions deemed unsafe by an opponent, then his name and offense shall be given to the Safety Council. They will discuss the offense and take whatever action deemed necessary. This may include:

 

A, Official verbal reprimand

B, A written warning

C, Suspension of privileges, including practices, feasts, etc.

D, Loss of rank

E, Fine

F. Banishment from the group

Or it may be any number of the above. There shall be no appeal.

 
Firearms: All firearms must be approved by the Safety Council. No firearm brought onto the field may be able to discharge a projectile at full and lethal velocity.

 Drilled barrels, half barrels, screwed barrels and blow back releases are preferred. However minimal charges may be acceptable to the Safety Council.

 A minimum of 30’ feet shall be used between units when using firearms. Before issuing the order to fire, the ranking officer must visually confirm that all ramrods have been removed. He will then call KLAR! The officer in charge of the troops firing will then call IST KLAR? The ranking officer will again check and confirm, YA IST KLAR! The firing may then and only then commence.

Kills from shots fired shall be drawn by lots before the battle.

All other foul play rules apply.

Pikes: Should only be used in an upright position for the “push of pike”.

Halberds and Partisans: The rules for swords and swordplay take effect, with the exception of thrusts, NO thrusts are allowed.

Special Rules:         No drinking of alcoholic beverages or the use of certain herbs on the day of a duel or battle until after the event and all weapons have been removed. The severest of punishments for breaking this rule!

A Regimental History of Buttler’s Dragoons

 

Of our great regiment, let me tell thee this. We are the dragoons, or even dragons as my German brethren call us, of Colonel Walter Buttler. He is a fine well talented warrior from an Old Catholic, but alas poor, English family of Ireland. He and his troops fall under the command of Field Marshal Piccolimini, a fine young (why he is only 34) leader of men. Piccolimini is known as a leader of some fame since his taking of Mantua, when we first fought with him and his brave stand against the Swede at Lutzen. The regiment is used to Italians. Our regiment was with Collalto when we moved into Mantua in 1630. They lost to that Frenchman, Montmorency at Vallaine on July 10th of that year, but by the end of the month, Mantua was the Emperor’s.

Now Piccolimini was not always our Field Marshal, indeed. Let me tell you of how we came to be the right hand of Gott in the Service of the Emperor!

Our troop was in the service of Field Marshal, Duke of Friedland Wallenstein, or Waldstein, as we knew him (amongst other names)! He was a great man with great flaws as a leader, yet he took us to many victories, but few gold pieces we saw. Well friend, he had grown so great and full of his own power that he entered into negotiations with the Swede to sue for peace! This was known not only to ourselves, but to the Emperor, and so…

We were at Kladrau, a small town of fat women and thin food, some twenty miles from the gated city of Eger. I had been with the regiment not long, for I had fought for the emperor under the Poles, but that is another story.  In the middle of the night, we were ordered to position ourselves on the Pilsen to Eger Road. This we did by dismounting and taking cover in the ditches with every fourth man to the horses as normal. We were not told by Buttler why we were there, we presumed another abushcade, but for whom? Then came a train of wagons, as I have never seen, great wagons, handcarts, and all the wheels of Ezekiel. Then we saw the personal guard of Waldstein all decked out in blue and red, just like the French guard. This was indeed the coach and train of Waldstein himself, almost two thousand strong! We were told to rise and mount up, for our commander. Buttler then got into the great coach himself with the Duke. He has since told me that he was offered two new regiments to be raised from England and Ireland, if he would swear allegiance to him and him alone. We Kapitains formed an honour guard with the men remounted behind us. I did note that Waldstein’s personal guard kept a sharp eye and cocked wheellocks to us.

That night of Saturday, February 25, 1634, we were billeted outside the city of Eger for Waldstein trusted us not. Buttler himself came out to meet with some of his most trusted Kapitains; Devereax, Major Geraldine, and myself included, for I had known his brother, Jakob in Warsaw. He told us that if the Emperor and the Holy Roman cause were to survive this night, we must put our faith in him and Gott. We took only our most trusted men (only fifteen in all) through the north gate into the city. We had a new password for the German guard, a collaborator, “Vivat Ferdinandus”. There was no doubt of the righteousness of our action, for to make peace with the Swede would set loose the heretics across all the Germanys.

First, the colonels struck at the colonels keeping to Waldstein, as was due their rank. Then we all rushed in and flew up the stairs after our true quarry, the Duke himself. It was done in moments. His end was not the glorious one he had prepared for, for he had turned from the glory of the Empire. Almost as the very deed was done, Father Taaffe, the head priest of our regiment, rode in with the orders from the Imperial court to what had been done.

So it was from that night that Buttler would become a Count and Lord Chamberlain. As for us, well, we received a pouch of Spanish gold, and the Emperor sent us a fine Spanish style dagger. Not much for keeping peace from these lands some would say.

From Eger, we were marched north to the border of Silesia, We seemed to be often placed in the foremost of positions against the Swede. I wonder if there are not those who wish to see us no more. Still we survived for the most part. It was a different troop that crossed Danube at DonouwØth on the 16th of August, not just because of the losses or the too few new recruits. No, the reason was deeper. We had become the killers, not just soldiers, but killers. It would be a long war for us.

On the 26th of August, the Swedish general joined with the traitor, Bernard, and moved to meet our encampment in the wooded hills around the city. They had assembled a vast host of heretics and devil worshipers. Over twenty thousand scum to our fifteen thousand brave souls. Yet, they did not push the fight. Nay, they stayed and watched as we bombarded those heretics with working class ideas about religion, and starved their bodies too!

We were scouting well ahead, as usual, for the army of Konig von Hungary, Ferdinand, when we came upon his cousin, Ferdinand the Cardinal Infanta. We raced back to deliver the good news. The two met and embraced with whole and true hearts. All who saw this knew that there was a change coming, a great warring was to be! For now, we had near to thirty-three thousand loyal troops, twenty thousand foot, and some thirteen thousand gentlemen of the horse. For their majesties, we laid a path of corpses of the heretic vermin forward to the very walls of the rebellious city of NØrdlingen. There we stayed in the great encampment with our Spanish brethren, with plenty of food, women, wine and dice. Why, it was a soldier’s paradise

The first move came on the 5th of September, when a small detachment of musketeers was sent forward by the Infanta into a small wood near the road to the city. Bernard spotted the move and charged them with vastly superior numbers. Poor bastards never stood a chance!

The Swedes moved up into those woods that same night. However, the fools were too ambitious and tried to send some heavy artillery into the woods first! The guns got stuck, then overturned. This commotion gave us the alarm and so our forces dug in through the night. Our troop rode forward and took a few shots at the Swede, but could not tell the damage, for it was so dark.

As soon as the great red Sunna spread her warmth the mist began to clear, and like a vision from the time of the great hordes from the East came Horn’s Swedish cavalry. They charged in the style of the Poles with swords, using their pistols only later in the melee. They were a sight to behold, still full of vengeance for their lost king. Almost at the same time came the infantry, all in one vast line. We had never seen the like before, since, or ever again I hope. Our brave lads faltered, the front line was gone, all dead. The Swedes moved on us so fast there was confusion, and as they cam forward, by the Gods of war, did they not actually attack themselves! Well, at least two brigades did. Then a few of my troop were left behind guarding the powder store. So fast was the retreat, they had no escape so they blew up the powder and themselves.  As a final gesture, good old Radu Krux, my Cornet went up with them, brave old Croat!

Seeing that the fates were shining on us the Cardinal Infanta sent forth his finest Spanish cavalry. Ah, what a sight! Grand and sedate they trotted up to the Swedes and let loose again and again. Then his infantry, old veterans like myself, forced back the Swedes and retook our hill in less than an hour. At that moment, as the Swedes were retreating, they caught sight of Bernard’s cavalry taking flight from the Spanish horse. That was more than the Swedes could bear, they faltered. Yet, they were not beaten, these devils. Old Horn ordered the counterattack. It was a vast joint attack, infantry and cavalry rushed forward. Still, those Swedes were not the only ones with tricks. As the Swedish infantry paused to give a full three rank volley, the Spanish infantry dropped to their knees like good Catholics should, and the heretic bullets flew over them. Then they rose, held their fire until the Swedes were close enough to smell and then, let loose a multi-rank volley. So deep and close were the Swedes, not a shot did not find flesh. The Swedes crumpled and fell as oats before the scythe. Yet, those fellows came on, regained order and charged again and again. Some say they hit the Spanish as many as fifteen times in seven hours. By mid-day they were as spent and weak as a pikeman at a whore's wedding. They fell back to regroup again, but deeper and slower. That was when the great charge of charges came! The whole line, Emperor’s men, Spanish, infantry, cavalry, we all moved as one great fist of Gott. We could smell victory, taste it in the powder filled air. Our lads, Buttler’s boys called out with pride”Vivat Ferdinandus!” We charged our poor old nags as if they were the best Polish steeds, right behind the heavy horse.

All of a sudden, every one of us broke through the line, straight through Bernard’s men and the batteries to strike the retreating Swedes in the Flank. We hit hard and fast; they crumpled like old curds. We hacked and chopped our way through until they broke and ran in every direction, every way but towards us to fight.

The invincible Swedes were done for, running scared and being slaughtered before us, the righteous ones. We all followed and cut them down. Like the great knights of old, we stayed mounted, cutting and thrusting the Swedes, as did our ancestors to the Moors. Then, great groups of them pleaded quarter, swearing to serve the just cause. They came in brigades; some four thousand came to serve the Emperor. Better still, we had killed seventeen thousand of them by their own reckoning. Some say many more. I myself ran through at least a hundred in the rout, my old estoc was heavy with men’s entrails. Many of our troop killed almost as many. We took four of the more than fifty standards we took that day. Still, to the end of the battle, we urged on the nags and reached the baggage train only to find the heavy horse had beaten us there; and yet, there was so much it but mattered little. Oh the wealth, booty looted from a thousand churches, and five thousand buhrgers homes. All that was lost at Lòtzen was won again and more, better pay than ever Waldstein would have given us. Need not us Generals, when we have the holy direction of the two Ferdinands of the Holy Roman Empire and Spain!

And after, oh, the days and more the nights in the camp with the women and the dice. Nothing brings on the women like the sound of a victory.

What next? I hear that we will move north with Piccolimini to stay with the Cardinal Infanta. That means the Spanish Netherlands, and that suits me just fine. It will be almost like home, what ever that dream was, big women, the salt fish smell of the Baltic, and good beer.

 

 

PlautDeutch

 

Military Usage

Rittmeister    =        Kapitain of cavalry

Kaptain        =        Kapitain                          noble =        Adel

Command    =        Kommend

Army           =        Armee Gruppe               Armies =      Haare

Trooper       =        Ritta                               Hargon = Gentleman

Comrade      =        Komrod

Horse           =        Peat  

Forward       =        Ferwarts      

Advance       =        Ferwarts gone

Attack         =        Aunsaule

No Mercy    =        Na Jnod

Come          =        Komm

Alert            =        Wacka

Down          =        Dune

Ransack       =        Plindre

Mutilate       =        Felatse

Slaughter     =        Schlachte

Retreat         =        Tooflucht

Surrender     =        Toojawe

Load Musquet =     Opploade Moostsche

Fire              =        Fia

Draw Your   =        Trake Jun

Pistol           =        Pistool

Muzzle        =        Mulkorf

Rapier          =        Sable

Sword         =        Schweat

Dagger         =        Dorjch

Flag             =        Flag

 

 

 

Camp Usage

Gin, etc.          =          Schaups

Wine               =          Wien

Beer                 =           Bea

Ale                  =          Koara

Sex                 =          Kjea

Intercourse      =          Fekjea

Wet                 =          Naut

Adorable         =          Schmock

Comely           =          Scheen onn Straum

Breast             =          Bossem

Nipple            =          Tett

Knob              =          Knoop

Buttocks         =          Hinjaereni

Whore            =          Hua, Loose Frau

Arouse            =          Oopwaje

Love               =          Leew

Young            =          Junk

Fortune Teller  =        Woasaja

Witch              =          Hakjs

Louse              =          Lusse

Foul                =          Ful

Foul Smelling   =        Stinkjent

Toothless         =          One Tane

Kill/Dead         =          Doot

 

 

 

 

 

 

 

 

 

 

Common Usage

Yes                  =          Jo

No                  =          Na

And                 =          Onn

With               =          Met

Or                   =          Ooda

When              =          Wan

Where             =          Wua

Who               =          Waa

What              =          Waut

I                       =          Ek

You                 =          Du       (Pl) Yie

My/Mine      =          Mien

Your               =          Jun

Without         =          Buta

Buy                 =          Kjeepe

From              =          Fomm

To                   =          Noo

By                   =          Fon

Breeches         =          Bekjse

Sash                =          Festarame

Shirt               =          Hamd

Boot               =          Steelwel

Coat               =          Jack

Dress               =          Kleet

Stocking        =          Stremp

Under             =          Unja

 

 

 

 

 

 

 

 

Rotwelsch

 

Military Usage

Gartbruder = marauding mercenaries

Mauskopf = Thief-heads (Special plunder groups)

Potz = Gott

Peu = Dieu

Alarm All’arme

Army

Artillery

Bomb

Brigade

Baggage (also as a pejorative)

Deserter

Dragoon!

Fort

Front

Forage

General

Grenade

Carbine

Cavalry

Hussar

Horde

Howitzer

Ulan

 

Coinage and Measures

 

Coinage

1 Reichs Taler = I and a half gulded

                            22 and a half batzen

                            90 kreuzer

1 pound =  half a gulden (fl)

1 gulden = 4 ort

                  15 batzen

                 40 shilling

                 60 kreuzer (kr)

 

Dry Measures

1 sester = 875 grams

1 imen = 84 kilos

1malter = 120 kilos

1 metzen = 5 liters (dry)

 

Liquid Measures

1 mass = 1.33 liters

1 eimer (bucket) = 120 mass

                                165 liters

1 fuder = 12 eimer

 

Wages and Costs

 

Rittmeister (per week)                                 75 Fl

Lieutenant                                                      37 Fl 30kr

Ensign                                                             30 fl

Sergeant                                                         30 fl

Soldiers                                                          3 to 5 fl

Plus 2 fl worth of drink

2 pound of meat and 2 pound of bread

 

Military Equipment

 

Breast-plate                                                    8 reichtalers